Daniel Green — portfolio

Multimedia developer · Artist

Thirty years of making things that move, respond and get played.

I build games in Unity, and before that I built interactive CD-ROMs, arcade engines in C, university learning environments and a good number of websites. In between I paint in oil, draw in pen and ink, and design marks for people who need one. This is the whole run of it, in one place.

Daniel Green

Selected work

Everything →

What I do

Now

Game development

Greenlite Technologies

Designing, building and publishing my own games in Unity and C#, from first prototype through to store page. Two titles out on Steam, and a third — Bardo: The Golden Age, a 3D isometric open-world co-op adventure — in development.

1996 – 2014

Interactive & multimedia design

Swinburne University and commercial clients

Eighteen years building interactive learning material — interface design, usability and accessibility — as subject matter expert and as the person actually authoring the thing.

Always

Art & illustration

Independent

Oil painting, pen and ink cartooning, logo and identity design, sculpture and mould-making. The drawing has never stopped feeding the software.