About & work history
Daniel Green
Multimedia developer and artist. Thirty years across interactive learning design, game programming, and studio art — currently building and publishing games under Greenlite Technologies.
Experience
Game developer & publisher
Greenlite Technologies
Running a one-person game studio: design, art, programming, build pipeline and store presence.
- Two titles published on Steam — Lost City of Bardo and GreenBulb.
- Currently building Bardo: The Golden Age — a 3D isometric open-world co-op adventure in Unity 6.
- Built in Unity with C#.
- All disciplines in-house, from concept art to storefront copy.
8 Ways of Indigenous Learning — website architecture
Based on a PhD artefact by Kitty Vigo
- Developed the site architecture from the underlying scholarly material.
- Interlinked multi-menu design with embedded Flash menu functionality.
- JavaScript, HTML and CSS; integration of video and audio elements.
Lecture writing
Swinburne University of Technology, Lilydale
A series of written lectures (3,000–5,000 words) on mobile application design and development, video game adaptation and theory, a decade of multimedia development, and video and audio editing for electronic media.
Sculpture manufacturing and design
Own small business
- Hand-built and designed garden ornaments in clay.
- Full range of production moulds using a silicone glove system with resin mother moulds.
- Custom enamel paint and adhesion technique across a complete production and finishing cycle.
- Marketing, accounting, sales and development.
Freelance website design and construction
Independent
Hand-coded sites in Dreamweaver with JavaScript, HTML and CSS, plus builder platforms including Shopify, Squarespace, Big Cartel and iWeb.
- Bukker Tillibul — Swinburne University student journal.
- One Country Different Voices.
- Peter Arnold Antiquarian Books.
- Novelty Gnomes.
Multimedia and AV technical work
Adidam Pancommunion
- Created proprietary software to arrange and manipulate photographic image files.
- Rendered and animated a travelling art gallery concept in Ray Dream.
- Worked with architect and engineer teams on a scale walkthrough video for promotional display.
Coranderrk Aboriginal History Project
Informational CD-ROM
Filmed interviews with descendants of the Coranderrk Aboriginal Station, edited in Adobe Premiere and set inside a simple, intuitive Director interface. The result became an archive of spoken Aboriginal history used as a cultural resource in Aboriginal and educational communities.
LPW501 / Real Life Writing CD-ROM
Swinburne University creative writing course
Twelve recorded and edited interviews with writers from music, programming, business and creative writing, loaded segment by segment through a Director interface with a Flash title sequence.
G21 upgrade — Global Cultural Dreaming
Swinburne University, sponsored by CAUT
- Redesigned the interactive 3D environments in Ray Dream Studio.
- New help, navigation and introduction functions built through 3D rendering.
- Claymation models photographed, edited in Photoshop and folded into the intro interface.
Master of Arts (Writing) promotional CD-ROM
Swinburne University
A 3D book with animated pages, integrated video and audio, and hand-drawn illustrations throughout.
G21 set construction and design
Swinburne University
Ran the approval process with faculty, gathered course material, and produced design and technical specifications, screen mockups and storyboards around a ‘virtual museum’ interface. The environment was hand-modelled from dolls house miniatures and craft material, photographed, scanned, retouched in Photoshop and authored in Macromedia Director.
Artistic director / designer
AAV Digital Media
A touch-screen project promoting AAV and its affiliates: full-screen animation traced and assembled in ToolBook, processed to video through Director, fully scripted and recorded in a sound studio with a voice actor.
Rock, Scissors, Paper
CAUT grant project
An interactive program exploring the relationship between image, symbol and text. Written first in C, then rewritten in Lingo for Macromedia Director. Judged the best project created under the CAUT grants that year.
Freelance graphic design and art
Independent
- Logos, advertisements and leaflets in Aldus Freehand and Photoshop.
- Exhibited at local group shows.
- Developed game environments in HyperCard and C.
Education
BEd (Art & Crafts)
Melbourne University
HSC — Dux
Daylesford Technical High School